Look closer
Find clues in the landscape.
Let curiosity lead the way.
A point-and-click science-fiction adventure
The way home is still out there.
An expedition lost. A world waiting to be understood.
And you, with a few tools and a reason to keep going.
You are Michael “Mike” Rowan, an expedition engineer stranded on the far side of a silent portal.
Your crew is missing. The trail leads through living forests, inhabited terraces, and machines whose makers are long gone. Finding your way home begins with learning how this world works.
Inspired by classic adventure games, Beyond the Portal pairs illustrated scenery with inventive puzzles, meaningful conversations, and the quiet pleasure of figuring something out.
See how it playsFind clues in the landscape.
Let curiosity lead the way.
Improvise with what you have.
Make the pieces fit.
Learn, listen, build trust.
Bring the expedition together.
Take a look around. Select a place below
to open another page of the expedition.
FIELD LOCATION / 01Chapter 1 · Hunter’s Hollow
Something is watching from the roots. Your first steps into an unfamiliar world call for a little nerve—and a much closer look.
Explore all nine chapters through existing game artwork. The complete chapter journey is playable internally; the first public release is planned for Chapters 1–4.
The pleasure of a good idea
Observe, talk, collect, combine. Follow clues at your own pace and discover solutions that belong to the world around you.
Every expedition needs a theme.
Take a moment with the music of Beyond the Portal.
The main theme · Version IV
The expedition is only beginning
All nine chapters are playable in the development build.
Follow the journal for news of the first public release.